Hey, some news from the front. For the past few days (in fact since my last post) I started to decipher the internal file formats used by XACT and thus XNA.
So far I have tracked my progress, together with some informations about the format, here : http://code.google.com/p/monoxna/wiki/XnaFrameworkAudio.
With what I currently have, I also managed to write a little tool which show some informations about sound bank and their associated wave bank. The code is really ugly ATM but ultimately I will base my implementation for Mono.Xna on it (with the associated cleanup and refractoring of course
). Because a screenie is better than any word, here it is :













