Tag Archives: raytracer

LINQ Raytracer but with a P twist

Following Marek’s annoucement about Mono’s compiler getting full C# 3.0 support and his proof-of-concept which none other than Luke Hoban LINQ-ified Ray tracer, I’m happy to say that by using Mono’s PLINQ and with as little modifications as this : … the code runs approximately 1,5x faster on my dual-core computer. Actually it’s rather good [...]