• Review time !

    Now that Google Summer of Code is drawing to an end, it's time to summarize what has been achieved during these two months. Before anything else I would to thank again everybody (and most noticeably the folks from Mono and Google) for this summer, it has been awesome :) !

  • Call for ParallelFx test

    Now that Summer of Code deadline is getting nearer, it's a good time to give a try to ParallelFx. For that purpose I just issued updated test packages @ http://netherilshade.free.fr/mono/parallelfx/. Among them you will find stuff I already showed here like the raytracer, sudoku, or image colorizer.

  • Funny parallelism

    For those who have some free leisure time this weekend and would like to explore a bit ParallelFx in a didactic manner I ported to Linux a Sudoku game coming from ParallelFx CTP samples which optionally uses ParallelFx to generate Sudoku grids.

  • LINQ Raytracer but with a P twist

    Following Marek's announcement about Mono's compiler getting full C# 3.0 support and his proof-of-concept which is none other than Luke Hoban LINQ-ified Ray tracer, I'm happy to say that by using Mono's PLINQ and with as little modifications as this:

  • Current PLinq : mixed results

    As described in the roadmap, PLinq implementation work has started a week ago. Some good bits are already there like what I consider to be the 3 most important operators (because most of the others can be expressed using these ones) : Select, Where and Aggregate. Following is a discussion on the specificities of PLinq, difficulties they raise and, at the end, some examples/benchmarks.